Why is my console output with Debug.Log only shown once in Unity?

Oh boy… I’m just writing this short post to save others from this stupid bug hunt that I’ve been doing for the last 45 minutes. I was wondering why my simple code phrase “Debug.Log(Input.GetMouseButtonDown(0));” printed the message to the console only once every application start. I double checked the colliders, restarted Unity several times and […]

Debugging Unity projects in VSCode – 1 minute setup

After publishing my last post about how to use Microsoft’s Visual Studio Code (VSCode) as an replacement IDE for Unity development I’ve received some questions on how to setup debugging in VSCode. So… this article is about  setting up VSCode debugging with Unity. Setting it up – Step 1 of 1 (yes, it’s easy) After […]