Hey, I’m currently trying to get into this Leap Motion stuff using their Unity SDK. To make my start less difficult I made my first project on some kind of D-Pad in 3D using XYZ axis.
For this demo I use only the position of my palm relative to my “initial position”. My app currently stores the “initial position” after I moved my hand above the leap motion device for some frames.
If my relativ position is below a certain value the avatar crouches and if I move the palm of my hand over a certain value the character will jump. Simple.
And here is what it looks like so far. 🙂