Oh boy… I’m just writing this short post to save others from this stupid bug hunt that I’ve been doing for the last 45 minutes.
I was wondering why my simple code phrase “Debug.Log(Input.GetMouseButtonDown(0));” printed the message to the console only once every application start. I double checked the colliders, restarted Unity several times and restarted VSCode as well. Nothing. No errors, no warnings…
Then it struck me when I saw these little ugly bubbles with numbers at the right end of every console output…
Solution: Better check if you’ve disabled the “Collapse” option before collapse yourself…