After publishing my last post about how to use Microsoft’s Visual Studio Code (VSCode) as an replacement IDE for Unity development I’ve received some questions on how to setup debugging in VSCode. So… this article is about setting up VSCode debugging with Unity. Setting it up – Step 1 of 1 (yes, it’s easy) After […]
Pooling Part 2: How to use the pool (incl. Demo project)
In the first part of the pooling series I explained why you should use pooling and did a simple implementation of a pool class using a stack. In this post I’m going to show you an example how to use the prior work in your project. For this we create a scene with an endless amount […]