MONO! has been my first iOS Game that I released on the App Store. It has been created when it first became possible to create mobile apps usingĀ Adobe Flash/Air. My goal was to get throuh every step of the development process from concept to release. That includes the concept, artwork, animations, coding, project-management, dev environment […]
Firefly
Firefly is a 2D side-scroller game were the player is flying through a world of deadly obstacles. The game can be played with only one button or tap and is mainly aimed to run on the mobile platforms. The art-style is inspired by the famous indie game Limbo. It has been developed by three team […]
Gezz
The apps name “Gezz” is derived from the englisch word “to guess”. The goal of this game is to guess which color covers most screen space while a timer counts down. Depending on the chosen difficulty the game shows more distinct colors and geometric shapes. There more combination of color and shapes are present the […]
Paperplane
Like Collision CourseĀ the game Paperplane is a product of a cooperation between the students of Game Design and Computer Science and Media. This time teams had sizes of 4-6 members and the event was organized as a 1-week Game Jam. My team, like most teams, had only one developer and 3-5 game designers and artists. […]
Rudi Rainbow and the lost colors
Rudi Rainbow is an educational storybook app that teaches kids aged 5 and older about the weather and space. The team consisted of only three members. My work on this project included all coding but also some project-management and some smaller influences on the concept (e.g. UX & Mini-Games). The game is written in C# […]