How to do delayed function calls in Unity3D (one line of code)

Ok, after years of working with ActionScript 3 I got used to use Greensocks superb tweening library “TweenMax” a lot. In my opinion one of the most useful functions is the “delayedCall” method which lets me execute code with some delay (who would have guessed it). TweenMax (AS3): TweenMax.delayedCall(2, launchRocket); Invoke (C#): I was looking […]